HOW TO SIMULATE A BOUNCING BALL USING C++

HEllo!!
Bouncing ball simulation is really interesting in C++. It uses the header file <graphics.h> for drawing the ball, and here we also use the delay function for displaying the ball in different places.
The header files used : < graphics.h> , <stdio.h>, <conio.h> , <iostream.h>, <dos.h>, <stdlib.h>
the source code is not that hard to understand if you know how to use graphics in C++.
Otherwise it's a little complicated, again 'copy-paste'.






here is the source code:

#include<stdio.h>
#include<iostream.h>
#include<graphics.h>
#include<conio.h>
#include<stdlib.h>
#include<dos.h>
int n = 200,x = 50, y = 50, r=30;
void move()
{
setcolor(GREEN);
circle(x,y,r);
delay(70);
setcolor(BLACK);
setfillstyle(1,BLACK);
circle(x,y,r);
floodfill(x,y,BLACK);
delay(50);
putpixel(x,y,8);
return;
}
void main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\tc\BGI");
while(n>0)
{
while(y<450)
{
move();
y = y+25;
x=x+5;
putpixel(x,y,8);
} while (y>n)
{ move();
y=y-25;
x=x+5;
putpixel(x,y,8);
} n=n+50;
}setcolor(GREEN);
circle(x,y,r);
getch();
closegraph();
}
view raw gistfile1.cpp hosted with ❤ by GitHub


That's it, there is nothing you can do in this simulator, other than watching it bounce.

Thank you
cheers !!
keep coding..